Saturday, May 27, 2017

Super Rescue Solbrain/Shatterhand (NES) Re-imagined

I have been working on this on and off.
One of the great NES games back in the nintendo day.
This is only personal project.










11 comments:

  1. I've been planning out ideas to re-imagine Shatterhand for a few years now since I love the game so much, but I could never find too much time to sketch them out as I've been rewriting the whole story from scratch which I've only gotten back into recently. So far, I really love what you have done so far, being a personal project. If you decide to continue, I would love to one day assemble a team to recreate the game. Hit me up if you're ever interested.

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  2. Thanks, I am not done yet, been working on this project since last year and It still needs at least few more environment paintings.

    Do you have a license to make it a real project?

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    1. I'd have to get in touch with Natsume since they developed the game. I imagine they would give it up since the game didn't take off into its own series and the company focuses on Harvest Moon games these days. However, I am able to obtain the trademark of it since Jaleco (original publisher) closed its doors in 2009. I actually got in touch with the individual who originally registered the trademark, Kenneth Port. I also might have an intellectual property lawyer for this game, George Kobayashi, whom I was referred to. I was told by Port that it's possible no one succeeded Jaleco's assets, so for the trademark, we are good. I just need to come up with the money to register it. As for the IP itself, I still need to talk to a few people and the license for the project will be good.

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  3. Sounds good, nice to know the current IP status.

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    1. If I manage to obtain the Shatterhand IP, I probably won't go after the Solbrain character mainly because of licensing issues with Toei whom owns the character. Maybe it will be possible as an unlockable character.

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    2. Yes, actually it's from tokusatsu Super Rescue Solbrain, the character called SolBrave or something.

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    3. SolBraver I think it was. I'm planning to start rewriting the whole plot of Shatterhand next week rather than going with the story the game manual provides. I'm aiming towards a Metal Gear Solid-like story.

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  4. greetings Heru, your work of art of Super Rescue Solbrain / Shatterhand is amazing, thanks for these art concepts, could be transferred to a new game for pc like Cyber Shadow or Blazing Chrome with style 8 bit

    continue with the art project or canceled its development

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    1. know the current IP status
      Havok Engine for new game project Shatterhand for example

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  5. Hi Cybershadow, Thanks for your appreciation. I've been working on this since last year as far as I remember. I am quite busy doing client works atm, I might have continue this on at a later time.

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  6. This is great dude. I played this game back in the day. I was remembering it. Got the Solbrain one.

    When doing area 3, would you use JP one or US one? Music is better in JP version and Area 3 is better than Area C.

    If you consider fundraising, I can invest on this project. Is it going to be for PC?

    All the best dude. I wish you success!

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